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	<title>A Dwarf Priest &#187; Mythbusting</title>
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		<title>A Dwarf Priest &#187; Mythbusting</title>
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		<title>Mythbusting: Priests = Most Nerfed</title>
		<link>http://dwarfpriest.com/2008/08/02/mythbusting-priests-most-nerfed/</link>
		<comments>http://dwarfpriest.com/2008/08/02/mythbusting-priests-most-nerfed/#comments</comments>
		<pubDate>Sun, 03 Aug 2008 04:06:43 +0000</pubDate>
		<dc:creator>MK</dc:creator>
				<category><![CDATA[Classism]]></category>
		<category><![CDATA[Mythbusting]]></category>

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		<description><![CDATA[Periodically, I will select a World of Warcraft game myth or rumor to be put to the test (a la snopes.com). Its veracity will be determined through empirical, experimental, and/or historical research. Each myth presented will ultimately be categorized as either: TRUE, POSSIBLE, FALSE, or INCONCLUSIVE depending on the results of the research. Myths deemed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dwarfpriest.com&#038;blog=1763550&#038;post=540&#038;subd=dwarfpriest&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Periodically, I will select a World of Warcraft game myth or rumor to be put to the test (a la <a href="http://snopes.com/">snopes.com</a>).  Its veracity will be determined through empirical, experimental, and/or historical research. </em></p>
<p><em>Each myth presented will ultimately be categorized as either: TRUE, POSSIBLE, FALSE, or INCONCLUSIVE depending on the results of the research. Myths deemed &#8220;POSSIBLE&#8221; will be qualified with the necessary conditions under which they could be TRUE. Anything unproven by my research will be labeled &#8220;INCONCLUSIVE.&#8221; True things will be categorized as TRUE, and false things as FALSE. </em></p>
<div style="text-align:center;"><img src="http://dwarfpriest.files.wordpress.com/2007/09/bar.jpg?w=426" border="0" alt="" /></div>
<h3><em><strong>The Myth:</strong></em></h3>
<p>Priests are the most nerfed class in World of Warcraft.</p>
<div style="text-align:center;"><img src="http://dwarfpriest.files.wordpress.com/2007/09/bar.jpg?w=426" border="0" alt="" /></div>
<h3><em><strong>The Basis:</strong></em></h3>
<p>Every patch, the official forums are filled with a multitude of threads whining about class nerfs and threats of quitting the game over them.   This behavior is not something limited to the priest class, of course.  Complaints are posted in every class&#8217;s forums.</p>
<p>The priest class has undergone some substantial changes since the onset of The Burning Crusade.  Many abilities have been scaled back and too many buffs have been wasted on infrequently used abilities (such as Lightwell).    Again, while large nerfs and minor buffs are not a concept limited to the priest class exclusively, it does not stop players on the priest forum from theorizing about why: 1) Blizzard hates priests,  2) Blizzard ignores priests, and 3) Blizzard nerfs priests the most.</p>
<p>But does Blizzard actually nerf priests the most?  Which class <em><strong>is</strong></em> the most nerfed?</p>
<div style="text-align:center;"><img src="http://dwarfpriest.files.wordpress.com/2007/09/bar.jpg?w=426" border="0" alt="" /></div>
<h3><em><strong>Testing the Myth:</strong></em></h3>
<p>Measuring just how much a class has been nerfed proves challenging.  There is no definitive measure in which we could compare class buffs and nerfs in a qualitative manner.  Quantitatively speaking, however, we have a shot.  What we would have to do is scour patch notes and tally buffs and nerfs.</p>
<p style="padding-left:30px;"><em><strong>Big disclaimer:</strong> This is, at the most fundamental level, just a count of buffs, nerfs, and other class changes appearing in patch notes.  There are no measures of just how much of an effect each change had, as it would be nearly impossible to create an uncontested criteria to measure the impact of each change on each spec of each class.  If you have any problems with this fact, or do not understand that this is a quantitative analysis and not a qualitative one, then <span style="text-decoration:underline;">stop reading right here</span>.  This article isn&#8217;t for you.</em></p>
<p>As a starting point, I referenced <a href="http://madnesslabs.com/wow/classnotes.html">Madness Lab&#8217;s</a> list of class changes.  It has all the class-specific patch notes separated out by class and categorized as either:</p>
<ol>
<li>Buffs</li>
<li>Nerfs</li>
<li>Changes</li>
<li>Bug Fixes</li>
<li>New Features</li>
<li>Overhauls</li>
</ol>
<p>Some of the coding of the patch notes I disagreed with.  It also hadn&#8217;t been updated since the onset of TBC.  I just used their categorization as a launch point.</p>
<p>I decided to simplify the categories a bit:</p>
<ol>
<li><strong>Buffs</strong> &#8211; Anything that gives a direct benefit to the class and is not a bug fix.  Also, any new features to the class.</li>
<li><strong>Nerfs</strong> &#8211; Anything that adversely affects the class and is not a bug fix.</li>
<li><strong>Changes</strong> &#8211; Neutral changes and bug fixes.</li>
<li><strong>Overhauls * </strong>- Situations where the class was changed so significantly that talent points were refunded.</li>
</ol>
<p><em><strong>*</strong> Each class ended up with one class review counting as an Overhaul and each class was refunded talent points immediately before TBC.  As every class ended up with exactly two Overhauls by this measure, this category was ignored.  Individual changes mentioned in the patch notes during Overhauls were inventoried and tallied, but the count of Overhauls themselves is irrelevant (since equal for all classes). </em></p>
<p>So, I have three categories: <strong>Buffs</strong>, <strong>Nerfs</strong>, and <strong>Changes</strong>.  I went through every single set of patch notes to live servers from the launch of World of Warcraft all the way up through patch 2.4.3.  I only counted class changes from the notes themselves, not undocumented changes (as there exists no 100% reliable reference of all of them).</p>
<p>Here is a rough idea of the rubric used to categorize the patch notes:</p>
<p><strong>Buffs:</strong></p>
<ul>
<li>Mana/rage/energy cost of a spell/ability reduced</li>
<li>Casting time or GCD time reduced</li>
<li>Spell/ability damage increased</li>
<li>Spell/ability cooldown removed or decreased</li>
<li>New spell/ability or talent</li>
<li>Lowered the level necessary to learn a spell/ability</li>
</ul>
<p><strong>Nerfs:</strong></p>
<ul>
<li>Mana/rage/energy cost of a spell/ability increased</li>
<li>Casting time increased</li>
<li>Spell/ability damage reduced</li>
<li>Spell/ability cooldown increased</li>
<li>Spell/ability/buff can now be negated or removed by other players</li>
<li>Spell/ability given diminishing returns</li>
</ul>
<p><strong>Changes:</strong></p>
<ul>
<li>New icon</li>
<li>Bug fix</li>
<li>Clarified or changed tooltip (without changing the spell/ability itself)</li>
</ul>
<p>The majority of the class information in the patch notes fell into the &#8220;Changes&#8221; category as there was a fair number of things listed as &#8220;bug fixes.&#8221;</p>
<p>The summative data for each class is as follows:</p>
<p><img class="aligncenter size-full wp-image-541" src="http://dwarfpriest.files.wordpress.com/2008/08/buffsandnerfs.gif?w=426" alt=""   /></p>
<p>Broken down by pre-TBC (prior to the January 16, 2007 launch of The Burning Crusade), TBC (after launch), and totals.  It is interesting to see the difference in the amount of attention some classes received before and after TBC (such as warlocks).</p>
<p><strong>Pre-TBC</strong></p>
<ul>
<li>Most buffs: Warlocks (53)</li>
<li>Most nerfs: Warriors (17)</li>
</ul>
<p><strong>TBC</strong></p>
<ul>
<li>Most buffs: Paladins (30)</li>
<li>Most nerfs: Priests (17)</li>
</ul>
<p><strong>Overall</strong></p>
<ul>
<li>Most buffs: Druids (78)</li>
<li><strong><em>Most nerfs: Priests (29)<br />
</em></strong></li>
</ul>
<p>Well, by sheer count of number of nerfs only, the priest class has received the most.</p>
<p>If we want to simplify this even more, we can give each class 1 point for each buff, and subtract a point for each nerf (with the changes equal to 0 points). So, buffs, nerfs, and changes you could think of as a +1, -1, and +0, respectively.  Summing these could give us an idea of total net effect of the class developments over time.</p>
<p>Score = (1 x Buffs) &#8211; (1 x Nerf) + (0 x Changes)</p>
<p><img class="aligncenter size-full wp-image-542" src="http://dwarfpriest.files.wordpress.com/2008/08/scored.gif?w=426" alt=""   /></p>
<p>Druids end up with the highest score (meaning, a high amount of buffs compared to their nerfs) whereas priests are the lowest (high amount of nerfs compared to number of buffs).</p>
<p>Lastly, another thing worth mentioning is just how many times a class has come up in patch notes.  We&#8217;ve all seen players complain about their class being overlooked by Blizzard.  Has anyone been skimped over in the patch notes?</p>
<p>Sum = Buffs + Nerfs + Changes</p>
<p><img class="aligncenter size-full wp-image-543" src="http://dwarfpriest.files.wordpress.com/2008/08/changes.gif?w=426" alt=""   /></p>
<p>Warlocks received the highest number of total changes in the patch notes, and, quite surprisingly, rogues were the lowest.</p>
<div style="text-align:center;"><img src="http://dwarfpriest.files.wordpress.com/2007/09/bar.jpg?w=426" border="0" alt="" /></div>
<h3><em><strong>The Verdict:</strong></em></h3>
<p style="text-align:center;"><img class="aligncenter" src="http://dwarfpriest.files.wordpress.com/2008/03/possible.jpg?w=426" alt="possible.jpg" /></p>
<p>This myth that priests are the most nerfed class is within the realm of possibility! One could argue that this myth is in fact true based on the total number of nerfs that have been listed in patch notes or the total number of nerfs that they have received in comparison to the number of buffs.</p>
<p>However, I cannot justifiably say that this quantitative analysis is proof positive of priests being the most nerfed class (hence, why the verdict is &#8220;possible&#8221; and not outright &#8220;true&#8221;).  Since the size and scope of each buff and nerf is not being measured, but merely tallied, my results are not truly comprehensive nor conclusive.</p>
<p>What is a buff anyways?  What is a nerf?  It can be argued that a buff is a change made to bring the class up to where the developers meant it to be, implying that it was underperforming in that given regard.  A nerf means the class could have been overperforming.  Druids and warlocks received a lot of buffs pre-TBC, and if you can remember what those classes were right after the launch of Warcraft, you can understand just <em>why</em> they received so many adjustments.</p>
<p>While priests may be, by a simple quantitative measure of the patch notes, the class that has received the most nerfs, they are not necessarily the weakest class.  Remember, Blizzard is constantly making adjustments to the balance between classes and nerfs are never worth cancelling your account over.</p>
<div style="text-align:center;"><img src="http://dwarfpriest.files.wordpress.com/2007/09/bar.jpg?w=426" border="0" alt="" /></div>
<p><em>This is just one part of a series that I am doing on &#8220;Mythbusting in World of Warcraft.&#8221; Feel free to <a href="http://dwarfpriest.com/contact/">drop me a line</a> if you have any comments, questions, or suggestions, or <a href="http://dwarfpriest.com/category/mythbusting/">read more</a> about other myths that have been tested. </em></p>
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			<media:title type="html">MK</media:title>
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	</item>
		<item>
		<title>Mythbusting: 1-70 in a Day</title>
		<link>http://dwarfpriest.com/2008/04/30/mythbusting-1-70-in-a-day/</link>
		<comments>http://dwarfpriest.com/2008/04/30/mythbusting-1-70-in-a-day/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 06:54:27 +0000</pubDate>
		<dc:creator>MK</dc:creator>
				<category><![CDATA[Mythbusting]]></category>

		<guid isPermaLink="false">http://dwarfpriest.com/?p=386</guid>
		<description><![CDATA[Periodically, I will select a World of Warcraft game myth or rumor to be put to the test (a la snopes.com). Its veracity will be determined through empirical, experimental, and/or historical research. Each myth presented will ultimately be categorized as either: TRUE, POSSIBLE, FALSE, or INCONCLUSIVE depending on the results of the research. Myths deemed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dwarfpriest.com&#038;blog=1763550&#038;post=386&#038;subd=dwarfpriest&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Periodically, I will select a World of Warcraft game myth or rumor to be put to the test (a la <a href="http://snopes.com/">snopes.com</a>).  Its veracity will be determined through empirical, experimental, and/or historical research. </em></p>
<p><em>Each myth presented will ultimately be categorized as either: TRUE, POSSIBLE, FALSE, or INCONCLUSIVE depending on the results of the research. Myths deemed &#8220;POSSIBLE&#8221; will be qualified with the necessary conditions under which they could be TRUE. Anything undetermined by my research will be labeled &#8220;INCONCLUSIVE.&#8221; True things will be categorized as TRUE, and false things as FALSE. </em></p>
<p><em>Any questions?  Good, let&#8217;s begin&#8230;</em></p>
<div style="text-align:center;"><img src="http://dwarfpriest.files.wordpress.com/2007/09/bar.jpg?w=426" border="0" alt="" /></div>
<h3><em><strong>The Myth:</strong></em></h3>
<p>You can solo level a character from 1 to 70 in about a day /played (meaning: 24 hours logged into and playing the game).</p>
<div style="text-align:center;"><img src="http://dwarfpriest.files.wordpress.com/2007/09/bar.jpg?w=426" border="0" alt="" /><a title="tanialol.jpg" href="http://dwarfpriest.files.wordpress.com/2008/04/tanialol.jpg"></a></div>
<h3><em><strong>The Basis:</strong></em></h3>
<p>If you have been following any of the recent news about gameplay in Warcraft, there has been some hefty competition as of late about the record for the quickest leveling of a character.</p>
<p>There are three records to be had:</p>
<ol>
<li>Fastest Time Leveling 1-60</li>
<li>Fastest Time Leveling 60-70</li>
<li>Fastest Time Leveling 1-70</li>
</ol>
<p>Makes sense, right?  Now, all three of these were supposedly broken in the past month.</p>
<p>The previous known record holders:</p>
<ol>
<li>1-60: 4 days 20 hours by <a href="http://www.joanasworld.com/">Joana</a> (pre-2.3)<a href="http://www.joanasworld.com/"><br />
</a></li>
<li>60-70: 23 hours 28 minutes by <a href="http://www.mmo-champion.com/index.php?topic=993.0">SilverDragon</a></li>
<li>1-70: 6 days 5 hours by <a href="http://teamidemise.com/">Hexium</a></li>
</ol>
<p>And the <span style="text-decoration:underline;">supposed</span> current records held by <a href="http://eu.wowarmory.com/character-sheet.xml?r=Stormscale&amp;n=Mineva">Mineva</a>:</p>
<ol>
<li>1-60: 14 hours</li>
<li>60-70: 12 hours 31 minutes</li>
<li>1-70: 26 hours 31 minutes</li>
</ol>
<p>So, here is how it went down, roughly:</p>
<p>On March 12th, a player with the web handle &#8220;Athene&#8221; claimed to level a druid (the supposed &#8220;hardest class in the game&#8221;) of the name &#8220;<a href="http://eu.wowarmory.com/character-reputation.xml?r=Stormscale&amp;n=Tanial%C3%B3l">Tanialól</a>&#8221; from 1 to 70 in 1 day, 19 hours, and  39 minutes (1d 2h 50m from 1 to 60, and 16h 49m from 60-70). Provided what he said was correct, all three records would have been broken, and significantly so.</p>
<p>He posted a <a title="tanialol.jpg" href="http://dwarfpriest.files.wordpress.com/2008/04/tanialol.jpg">screenshot</a> on his <a href="http://www.athene.movielol.org/record.php">website</a> as proof, however you can see when he is talking to the GM that he has the correct /played time, but his level isn&#8217;t visible.</p>
<p align="center"><img src="http://dwarfpriest.files.wordpress.com/2008/04/notproof.jpg?w=426" alt="notproof.jpg" /><br />
<strong><span style="font-size:xx-small;">^ Not proof of anything!</span></strong></p>
<p>In the <a href="http://dwarfpriest.files.wordpress.com/2008/04/tanialol.jpg">screenshot</a>, the GM doesn&#8217;t actually confirm anything (neither the accuracy of his /played time nor his current level).  For all we know, he is level 20 in the screenshot. The icons on his spell bar for higher level spells could have been placed there from the macro menu.  Also, what druid gets aquatic form but doesn&#8217;t get flight form on the speed race to 70?   Calling this suspicious would be quite the understatement.</p>
<p>The US cable TV station <a href="http://en.wikipedia.org/wiki/G4_(TV_channel)">G4TV</a> <a href="http://www.youtube.com/watch?v=vrPgay90rtM">ran a short clip (click here for video)</a> on Athene and his supposed record breaking run. They gave Athene&#8217;s real name, and report that he was a former house member of the reality television show Big Brother (in Belgium). They also explain that he has tried to run his <a href="http://www.nee-antwerpen.be/index-eng.htm">&#8220;girlfriend&#8221; for political office</a> with promises of oral &#8220;repayment&#8221; in return for votes. His website is called &#8220;Wrath of the 1337 King.&#8221;  He has no problem <a href="http://nihilum.mousesports.com/en/news/464,athene_breaks_wow_leveling_record/">likening himself</a> to Jesus.  His YouTube channel is filled with videos that have <a href="http://www.youtube.com/profile_videos?user=AtheneWins">racy titles and cover images</a>.  And he runs <a href="http://tania.movielol.org/">a fake blog</a> about a young, beautiful woman counting down the days until she commits suicide. This is clearly a fellow who craves large-scale attention. It should not come as a shock that the he might seek it through whatever means he can, regardless of how unscrupulous. <em>But more about that in a moment&#8230;</em></p>
<p><a href="http://www.wowinsider.com/2008/03/20/tosog-goes-0-to-70-in-28-and-a-half-hours/">On March 19th</a>, the German player <a href="http://eu.wowarmory.com/character-sheet.xml?r=Kil%27jaeden&amp;n=Tosog">Tosog</a> broke all of Athene&#8217;s supposed records.  He reached 70 in 1 day 4 hours and 20 minutes (<a href="http://www.youtube.com/watch?v=QEWL5InmALY">video here of him hitting 70</a>).</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-410" src="http://dwarfpriest.files.wordpress.com/2008/04/tosog1.jpg?w=426" alt=""   /></p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-411" src="http://dwarfpriest.files.wordpress.com/2008/04/tosog2.jpg?w=426" alt=""   /></p>
<p>He admitted to being boosted by other players to reach 70 so quickly (he had higher level players (not grouped with him) kill off mobs he tagged).  This was a respectable coordinated effort between multiple players.</p>
<p>Not to be outdone, Athene helped a friend level a paladin of the name &#8220;<a href="http://eu.wowarmory.com/character-sheet.xml?r=Stormscale&amp;n=Mineva">Mineva</a>&#8221; to 70 even quicker.  On March 20th, Mineva supposedly reached 70 in <a href="http://athene.movielol.org/record.php">1 day 2 hours 31 minutes and 35 seconds</a>.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-412 aligncenter" src="http://dwarfpriest.files.wordpress.com/2008/04/mineva.jpg?w=426" alt=""   /></p>
<p>So, how did Mineva and Athene level so quickly?</p>
<p>The simplest explanation is usually the correct one: <strong><em>They didn&#8217;t. </em></strong>Apparently, they made use of <a href="http://www.mmowned.com/forums/wow-exploits/105208-make-your-played-alot-lower-while-leveling-compared-what-should.html">an exploit that affects the /played time of characters (read about it here)</a>.</p>
<p>Shortly after Mineva hit 70 with the help of Athene, a player on <a href="http://www.stormscale.org/">Stormscale-EU&#8217;s unofficial forums</a> (the server Athene and Mineva both play on) <a href="http://www.stormscale.org/viewtopic.php?p=187782#187782">posted a picture</a> showing how an instance-reset bug can affect the /played time of players.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-413" style="border:1px solid black;" src="http://dwarfpriest.files.wordpress.com/2008/04/15sec.jpg?w=426" alt=""   /></p>
<p style="text-align:center;"><span style="font-size:xx-small;"><strong>^ 23,156 xp in 15 seconds?  Clearly a bug! </strong> </span></p>
<p>I am not going to explain how the <a href="http://forums.wow-europe.com/thread.html?topicId=3190651624&amp;sid=1&amp;pageNo=1">exploit</a> works, as I am fairly sure Blizzard is aware of it (as posts concerning this topic or the &#8220;leveling records&#8221; of Mineva and Athene <a href="http://64.233.167.104/search?q=cache:bwi6luZW0N4J:forums.worldofwarcraft.com/search.html%3Bjsessionid%3D181855FE7AE23FE0BC757D80FD10F3DA%3FforumId%3D10001%26characterId%3D35472160536%26sid%3D1+bug+forums+instance+%22/played+time%22+bug&amp;hl=en&amp;ct=clnk&amp;cd=2&amp;gl=us">have been deleted</a> from the official forums).  A &#8220;friend&#8221; of Athene and Mineva <a href="http://boards.worldofraids.com/index.php?p=topic&amp;p_id=101665#p101665">confirmed</a> that he often saw them zoning in and out of instances and that he helped summon them from one instance to another.</p>
<p>Knowledge of this exploit calls into question all records set during this time frame: Athene&#8217;s, Mineva&#8217;s, and even Tosog&#8217;s.  How can we trust that there wasn&#8217;t a bug with their /played time?  No actual evidence was ever provided showing their speed. Heck, in one of Athene&#8217;s <a href="http://www.youtube.com/watch?v=vrPgay90rtM">videos</a> he shows his druid hitting 60 by spamming wrath in caster/humanoid (not moonkin) form. How is THAT speed leveling?</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-407" style="border:1px solid black;" src="http://dwarfpriest.files.wordpress.com/2008/04/tanialol60.jpg?w=426" alt=""   /></p>
<p style="text-align:center;"><strong><span style="font-size:xx-small;">^ I admit that I know little about druids, but it doesn&#8217;t take an<br />
expert to know that there is something wrong with this picture.</span></strong></p>
<p>This isn&#8217;t to say that the players didn&#8217;t level in a quick manner, just that the validity of their actual time is highly questionable. They may have been fairly fast, but far from record breaking.  We&#8217;ll never know how quick they actually were.</p>
<p>The events of the past month have apparently started a bit of a speed-leveling craze.  <a href="http://www.movielol.org/forums/viewtopic.php?t=2400">Players are posting &#8220;guides&#8221;</a> on how one could level to 70 in under a day /played and in-game spammers are now also trying to sell the services of stats-hacking software to level quicker.  <a href="http://www.bananashoulders.com/2008/03/25/just-how-stupid-do-they-think-we-are/">&#8220;Level 1 to 70 in 1 day!&#8221; the spammers boast.</a> Yeah, right.  If you believe that, then I have a bridge I want to sell ya.</p>
<div style="text-align:center;"><img src="http://dwarfpriest.files.wordpress.com/2007/09/bar.jpg?w=426" border="0" alt="" /></div>
<h3><em><strong>Testing the Myth:</strong></em></h3>
<p>Game exploits aside, would it be possible to level to 70 in a day /played &#8230; by yourself?</p>
<p>Let&#8217;s look at some data to compute how long it takes to gain a level.</p>
<p>The amount of experience needed to gain a level:</p>
<div style="text-align:center;"><img src="http://dwarfpriest.files.wordpress.com/2008/04/xp2level.gif?w=426" border="0" alt="xp2level.gif" /></div>
<p>From the graph, you can see that the requisite xp skyrockets at 60.  However, the xp needed does not reflect the time it takes.</p>
<p>Leveling speed depends on how quickly you can take down a mob, which partly depends on the total health of the mob and partly on your average DPS.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-408" style="border:0 none;" src="http://dwarfpriest.files.wordpress.com/2008/04/mhealth.gif?w=426" alt=""   /></p>
<p>Note the separate lines for Azeroth mobs and Outlands mobs.</p>
<p>When killing a (non-elite) mob of equal level to yourself, the average xp gain is as follows:</p>
<blockquote><p><strong>Azeroth:</strong><br />
[45 + level*5] xp</p></blockquote>
<blockquote><p><strong>Outlands:</strong><br />
[235 + level*5] xp</p></blockquote>
<p>However, those who have taken to competitive leveling, or who simply just like to grind out levels as fast as possible, know that there is a sweet spot in terms of xp gain and mob level.  Simply put, if you want to grind out levels the fastest, you need to be soloing mobs that are &#8220;green&#8221; to you.  Yes, they will award less xp, but will go down a lot quicker.</p>
<p>In general, for optimal xp gain, the level of mobs you kill at any given level should be equal to or lower than your current level according to this table:</p>
<table border="0">
<tbody>
<tr>
<td><strong>In Azeroth:</strong></td>
<td><strong>In Outlands:</strong></td>
</tr>
<tr>
<td>
<table style="height:76px;" border="0" width="181">
<tbody>
<tr>
<td>Your Level</td>
<td>Optimal Mob Level</td>
</tr>
<tr>
<td>1</td>
<td>n</td>
</tr>
<tr>
<td>2-9</td>
<td>n-1</td>
</tr>
<tr>
<td>10-19</td>
<td>n-2</td>
</tr>
<tr>
<td>20-39</td>
<td>n-3</td>
</tr>
<tr>
<td>40-54</td>
<td>n-4</td>
</tr>
<tr>
<td>55-60</td>
<td>n-5</td>
</tr>
</tbody>
</table>
</td>
<td valign="top">
<table style="height:76px;" border="0" width="181">
<tbody>
<tr>
<td>Your Level</td>
<td>Optimal Mob Level</td>
</tr>
<tr>
<td>58</td>
<td>n</td>
</tr>
<tr>
<td>59</td>
<td>n-1</td>
</tr>
<tr>
<td>60-63</td>
<td>n-2</td>
</tr>
<tr>
<td>64-67</td>
<td>n-3</td>
</tr>
<tr>
<td>68-70</td>
<td>n-4</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td></td>
<td style="text-align:right;"><strong>n = your level</strong></td>
</tr>
</tbody>
</table>
<p style="text-align:center;">
<p style="text-align:left;">Taking this into consideration, the amount of xp you get per mob kill at any given level looks like this:</p>
<p style="text-align:center;">
<p style="text-align:center;"><img class="alignnone size-full wp-image-415" style="border:0 none;" src="http://dwarfpriest.files.wordpress.com/2008/04/optimalxp.gif?w=426" alt=""   /></p>
<p style="text-align:center;"><strong><span style="font-size:xx-small;">^ Non-rested xp</span></strong></p>
<p>Notable about the above graph is the giant leap  between the xp gain from Azeroth mobs and the xp gain from Outland mobs.  This is as expected (note the corresponding large leap in required xp for level gains post-60 in the &#8220;XP to Level&#8221; chart above).  Small dips in the optimal xp on the above chart are due to changes in the levels of the mobs you are killing.  For example, at level 19 you would be killing mobs 2 levels lower than yourself, but at 20 you would want to switch to killing mobs 3 levels lower to maintain optimal xp gain.  You would gain less xp per mob, but they would be dying a lot quicker, resulting in an overall gain in xp over time (<a href="http://mosa.unity.ncsu.edu/WoW/library/xpgrid.html">here is a really informative website on the subject</a>, if you want more info).</p>
<p>In order for us to be able to look at what kind of DPS we would need to put out over time in order to reach 70 in 24 hours, we need to know about how much time we would be spending on each level:</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-414" style="border:0 none;" src="http://dwarfpriest.files.wordpress.com/2008/04/timeperlevel.gif?w=426" alt=""   /></p>
<p>This graph just shows percentages, but we can calculate values from the percents (for example: 6.97% percent of leveling time is just getting from 69 to 70, so if we were trying to go 1-70 in 24 hours, then 6.97% of 24 hours is 1.67 hours.  It would take about 1 hour and 40 minutes to get from 69 to 70 at that rate).  Also, notice the small spike in the upper 50s (due to the patch 2.3 changes) and the larger spike at 61 (it obviously takes significantly longer to gain a level post-60 than pre-60).</p>
<p>Assuming rested xp the whole way, that your leveling time distribution resembles the chart above, and that you are just grinding non-elite mobs, we can calculate the average continuous DPS that you would have to sustain across each level in order to go from 1-70 in 24 hours.</p>
<p>From the above information, we can easily figure for any given level how many mobs we would have to kill to level up.</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-416" style="border:0 none;" src="http://dwarfpriest.files.wordpress.com/2008/04/killstolevel.gif?w=426" alt=""   /></p>
<p>From knowing the number of kills we need for each level, we can use the information about how much health mobs have on average to know how much total damage is needed.  From there, all we have to do is divide that total damage by the allotted time spent per level to understand how much sustained DPS is needed.</p>
<p>Average DPS needed, by Level, to hit 70 in 1 day:</p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-417" style="border:0 none;" src="http://dwarfpriest.files.wordpress.com/2008/04/avgdps.gif?w=426" alt=""   /></p>
<p>The graph of average DPS needed to make 1-70 possible in a day is a bit rough (note how the line jumps a bit at transitions).  This means our assumptions may not yield precise results.  However, when thinking about the data in the bigger picture we can see a definite trend.</p>
<p>Outliers aside, we can easily tell that the average DPS that we would have to put out at any given level largely exceeds what can be considered feasible in the realm of solo speed leveling.</p>
<p>370 DPS at level 40?  About 1,000 DPS at level 60?  1,200 DPS at level 69?</p>
<p><em><strong>In order to level from 1-70 in 24 hours, you would need to kill a mob, on average, every 3 seconds <span style="text-decoration:underline;">non-stop</span>.<br />
</strong></em></p>
<p>Quest xp isn&#8217;t taken into account, but none of the math above takes into account downtime between mobs, time spent eating/drinking, or time spent traveling.  This is all assuming a straight, non-stop slaughter of mobs.  Even if quest xp was factored in, it would not do enough to counter balance the unaccounted for downtime mentioned.</p>
<div style="text-align:center;"><img src="http://dwarfpriest.files.wordpress.com/2007/09/bar.jpg?w=426" border="0" alt="" /></div>
<h3><em><strong>The Verdict:</strong></em></h3>
<div style="text-align:left;">The myth that you could level 1-70 solo in under 1 day (24 hours) /played is &#8230;</div>
<div style="text-align:center;"><img src="http://dwarfpriest.files.wordpress.com/2008/03/false.jpg?w=426" border="0" alt="FALSE" /></div>
<p><strong>This myth is false!</strong> You cannot feasibly solo level a character to 70 in one day /played time. The DPS required to do so far exceeds what is possible within the current game mechanics.</p>
<p>The only possible way to pull it off is to be a little flexible with the term &#8220;solo&#8221; or with the definition of total played time.  If you multibox multiple accounts, you could feasibly use  your own handpicked group of characters to dash a character to 70.  You would still technically be &#8220;soloing&#8221; as you are the only one playing those characters.  However, it could be argued that the total /played time from leveling the characters in your group could count against you.</p>
<p>Short of multiboxing, though, there is no way to do it solo.</p>
<div style="text-align:center;"><img src="http://dwarfpriest.files.wordpress.com/2007/09/bar.jpg?w=426" border="0" alt="" /></div>
<p><em>This is just one part of a series that I am starting on &#8220;Mythbusting in World of Warcraft.&#8221; Feel free to <a href="http://dwarfpriest.com/contact/">drop me a line</a> if you have any comments, questions, or suggestions. I have 17 myths and rumors already on the list for testing after this, so expect more soon. </em></p>
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