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	<title>Comments on: Patch 3.0.2 Priest Survival Guide</title>
	<atom:link href="http://dwarfpriest.com/2008/10/07/patch-302-priest-survival-guide/feed/" rel="self" type="application/rss+xml" />
	<link>http://dwarfpriest.com/2008/10/07/patch-302-priest-survival-guide/</link>
	<description>I melt kneecaps!</description>
	<lastBuildDate>Thu, 19 Nov 2009 02:16:17 +0000</lastBuildDate>
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		<title>By: Back in WoW: 3.0.2 Patch is Here. &#124; Zemalf</title>
		<link>http://dwarfpriest.com/2008/10/07/patch-302-priest-survival-guide/#comment-1642</link>
		<dc:creator>Back in WoW: 3.0.2 Patch is Here. &#124; Zemalf</dc:creator>
		<pubDate>Wed, 20 May 2009 19:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://dwarfpriest.wordpress.com/?p=895#comment-1642</guid>
		<description>[...] loads of info about the new patch and such around, here&#8217;s the one for Priests: Patch 3.0.2 Priest Survival Guide by Dwarfpriest.com. btw, I was so glad that the dwarfpriest blog/site was still around, and bigger [...]</description>
		<content:encoded><![CDATA[<p>[...] loads of info about the new patch and such around, here&#8217;s the one for Priests: Patch 3.0.2 Priest Survival Guide by Dwarfpriest.com. btw, I was so glad that the dwarfpriest blog/site was still around, and bigger [...]</p>
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		<title>By: Emoglobin</title>
		<link>http://dwarfpriest.com/2008/10/07/patch-302-priest-survival-guide/#comment-1630</link>
		<dc:creator>Emoglobin</dc:creator>
		<pubDate>Tue, 12 May 2009 15:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://dwarfpriest.wordpress.com/?p=895#comment-1630</guid>
		<description>Several of these talents/spells have been changed as of 3.1 patch.  Any chance on correcting the website?  As of now, I can&#039;t decide which one is correct when I happened upon this site. I did notice however that there are several inconsistencies.</description>
		<content:encoded><![CDATA[<p>Several of these talents/spells have been changed as of 3.1 patch.  Any chance on correcting the website?  As of now, I can&#8217;t decide which one is correct when I happened upon this site. I did notice however that there are several inconsistencies.</p>
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		<title>By: Vallhallan</title>
		<link>http://dwarfpriest.com/2008/10/07/patch-302-priest-survival-guide/#comment-1534</link>
		<dc:creator>Vallhallan</dc:creator>
		<pubDate>Mon, 09 Feb 2009 08:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://dwarfpriest.wordpress.com/?p=895#comment-1534</guid>
		<description>I would like to make a mention on the use of the levitate glyph in world pvp....I have always used levitate to mess with people who think they are untuchable on flying mounts... glyph of levitate along with the &quot;loaned wind rider&quot; free mount you get in k3, which can be used while moving and while in combat as well....so you can fly near someone levitate and dot them up and remount while still falling and repeat...just saying it&#039;s pretty cool.</description>
		<content:encoded><![CDATA[<p>I would like to make a mention on the use of the levitate glyph in world pvp&#8230;.I have always used levitate to mess with people who think they are untuchable on flying mounts&#8230; glyph of levitate along with the &#8220;loaned wind rider&#8221; free mount you get in k3, which can be used while moving and while in combat as well&#8230;.so you can fly near someone levitate and dot them up and remount while still falling and repeat&#8230;just saying it&#8217;s pretty cool.</p>
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	<item>
		<title>By: Duct Tape and a Prayer &#187; Two quick thoughts on World of Warcraft</title>
		<link>http://dwarfpriest.com/2008/10/07/patch-302-priest-survival-guide/#comment-1533</link>
		<dc:creator>Duct Tape and a Prayer &#187; Two quick thoughts on World of Warcraft</dc:creator>
		<pubDate>Mon, 09 Feb 2009 02:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://dwarfpriest.wordpress.com/?p=895#comment-1533</guid>
		<description>[...] has a very thorough Patch 3.0.2 Priest Survival Guide over at A Dwarf Priest. Priests of any stripe should read this writeup before the patch hits (next [...]</description>
		<content:encoded><![CDATA[<p>[...] has a very thorough Patch 3.0.2 Priest Survival Guide over at A Dwarf Priest. Priests of any stripe should read this writeup before the patch hits (next [...]</p>
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		<title>By: Nymphae</title>
		<link>http://dwarfpriest.com/2008/10/07/patch-302-priest-survival-guide/#comment-1509</link>
		<dc:creator>Nymphae</dc:creator>
		<pubDate>Wed, 21 Jan 2009 18:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://dwarfpriest.wordpress.com/?p=895#comment-1509</guid>
		<description>Phenomenal overall summary of changes in spec, abilities, and play style! Thanks for putting this all in one source, I will be having my guild member frequent this post. My only argument is with your opinion of glyphs, mostly just one. Glyph of Spirit of Redemption is HUGE for PVE Healing in my opinion. Especially in learning boss strats and gearing runs where wipes are expected. Although I haven&#039;t timed it, I have had this ability proc more than 3 times in one death. That&#039;s an extra 15 seconds, which can and for me has bought enough time to kill a boss. You just have to learn to use as many fast or instant casts as possible to get the biggest benefit from it. I think this was geared more for (OH S%$T!) situations since most everything enrages now either time or HP% based. But again thank you very much for alll the effort put into this post! Great work!

Nymphae 80 Night Elf Holy Priest (Stonemaul)</description>
		<content:encoded><![CDATA[<p>Phenomenal overall summary of changes in spec, abilities, and play style! Thanks for putting this all in one source, I will be having my guild member frequent this post. My only argument is with your opinion of glyphs, mostly just one. Glyph of Spirit of Redemption is HUGE for PVE Healing in my opinion. Especially in learning boss strats and gearing runs where wipes are expected. Although I haven&#8217;t timed it, I have had this ability proc more than 3 times in one death. That&#8217;s an extra 15 seconds, which can and for me has bought enough time to kill a boss. You just have to learn to use as many fast or instant casts as possible to get the biggest benefit from it. I think this was geared more for (OH S%$T!) situations since most everything enrages now either time or HP% based. But again thank you very much for alll the effort put into this post! Great work!</p>
<p>Nymphae 80 Night Elf Holy Priest (Stonemaul)</p>
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		<title>By: Zsun</title>
		<link>http://dwarfpriest.com/2008/10/07/patch-302-priest-survival-guide/#comment-1417</link>
		<dc:creator>Zsun</dc:creator>
		<pubDate>Tue, 16 Dec 2008 14:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://dwarfpriest.wordpress.com/?p=895#comment-1417</guid>
		<description>The Spirit of Redemption glyph isnt as useless as you think. In the event of the death of the healer during boss fights, the extra seconds gained from this glyph allowed me to keep the tank (as well as other DPS classes) alive long enough to defeat the boss. Remember healers are encouraged to spam their heals, mostly flash heal, on tanks/DPS classes simply because it costs no mana and it has no pushback, and also simply for the 20% chance to obtain more time for more spamming. Spamming flash heals (or any other heal for that matter) is simply something they dont do when they are still alive due to mana issues. We usually wait until the tank/dps classes gets damaged by a certain threshold before we start to heal them. 

Due to the excessive and costless spamming, tanks and dps classes shouldn&#039;t die at all. In fact because of all this spamming priests heal better as a ghost than when they were alive. Without the glyph, its 10 seconds flat. Spam all heals in 10 seconds. If the boss doesn&#039;t die by then the fight is over. But with the glyph healers have a good chance to convert this 10 seconds into 20+ or even half a minute if they spam their flash heals fast enough, giving the group enough time to finish a boss fight.

In arena/organized pvp, correct me if im wrong but people usually target the healers first. So when they die they become god and spam flash heal on whoever is remaining and keep them alive without worrying about pushbacks, or dying (they are already dead). And if they have the glyph, they have a good chance to keep spamming heals throughout the entire match.

In my own experience the other day, somewhere in Borean Tundra, i was alt-tabbed away from the game. By the time i came back i saw myself in spirit of redemption form with around 5 seconds left. In front of me was 2 lvl80s from the opposite faction and a lvl71 from my faction. Obviously they killed me while I was afk and I saw them attacking the lvl71 guy. I started to spam heals on him and kept the little fellow alive for more than half a minute before i managed to die. Although the lvl71 couldnt do much due to the huge lvl difference, but if he was lvl80 he could have killed at least 1 of them during this time.

Although It&#039;s true during raiding bosses that lasts for several minutes, this extra 15-20 seconds isnt as useful, but still the uses it has for normal instance bosses, as well as healing during pvp would place it in what you call as &quot;Questionable Glyphs&quot; section rather than near useless.</description>
		<content:encoded><![CDATA[<p>The Spirit of Redemption glyph isnt as useless as you think. In the event of the death of the healer during boss fights, the extra seconds gained from this glyph allowed me to keep the tank (as well as other DPS classes) alive long enough to defeat the boss. Remember healers are encouraged to spam their heals, mostly flash heal, on tanks/DPS classes simply because it costs no mana and it has no pushback, and also simply for the 20% chance to obtain more time for more spamming. Spamming flash heals (or any other heal for that matter) is simply something they dont do when they are still alive due to mana issues. We usually wait until the tank/dps classes gets damaged by a certain threshold before we start to heal them. </p>
<p>Due to the excessive and costless spamming, tanks and dps classes shouldn&#8217;t die at all. In fact because of all this spamming priests heal better as a ghost than when they were alive. Without the glyph, its 10 seconds flat. Spam all heals in 10 seconds. If the boss doesn&#8217;t die by then the fight is over. But with the glyph healers have a good chance to convert this 10 seconds into 20+ or even half a minute if they spam their flash heals fast enough, giving the group enough time to finish a boss fight.</p>
<p>In arena/organized pvp, correct me if im wrong but people usually target the healers first. So when they die they become god and spam flash heal on whoever is remaining and keep them alive without worrying about pushbacks, or dying (they are already dead). And if they have the glyph, they have a good chance to keep spamming heals throughout the entire match.</p>
<p>In my own experience the other day, somewhere in Borean Tundra, i was alt-tabbed away from the game. By the time i came back i saw myself in spirit of redemption form with around 5 seconds left. In front of me was 2 lvl80s from the opposite faction and a lvl71 from my faction. Obviously they killed me while I was afk and I saw them attacking the lvl71 guy. I started to spam heals on him and kept the little fellow alive for more than half a minute before i managed to die. Although the lvl71 couldnt do much due to the huge lvl difference, but if he was lvl80 he could have killed at least 1 of them during this time.</p>
<p>Although It&#8217;s true during raiding bosses that lasts for several minutes, this extra 15-20 seconds isnt as useful, but still the uses it has for normal instance bosses, as well as healing during pvp would place it in what you call as &#8220;Questionable Glyphs&#8221; section rather than near useless.</p>
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	<item>
		<title>By: Cassi</title>
		<link>http://dwarfpriest.com/2008/10/07/patch-302-priest-survival-guide/#comment-1222</link>
		<dc:creator>Cassi</dc:creator>
		<pubDate>Mon, 17 Nov 2008 21:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://dwarfpriest.wordpress.com/?p=895#comment-1222</guid>
		<description>I love, love, love your blog.
&lt;3</description>
		<content:encoded><![CDATA[<p>I love, love, love your blog.<br />
&lt;3</p>
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	<item>
		<title>By: Merallona</title>
		<link>http://dwarfpriest.com/2008/10/07/patch-302-priest-survival-guide/#comment-1208</link>
		<dc:creator>Merallona</dc:creator>
		<pubDate>Sun, 16 Nov 2008 21:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://dwarfpriest.wordpress.com/?p=895#comment-1208</guid>
		<description>I would like to point out that LEVITATE is not just &#039;cosmetic&#039; talent and now, not requiring Light feathers, it becomes used all the time. It is great for saving life and time. 
You can use it to run across a water surface instead of swimming - 40% faster. You can jump down from anywhere to make a shortcut or to run out of fight at high places (esp. BGs). Yes, all this was possible before. But now there is no &quot;where can I get those damn feathers without having to farm or spend enormous money&quot; concern while using it, so you can mash the Levitate button all the day. For me it is MUCH better than other minor glyphs.</description>
		<content:encoded><![CDATA[<p>I would like to point out that LEVITATE is not just &#8216;cosmetic&#8217; talent and now, not requiring Light feathers, it becomes used all the time. It is great for saving life and time.<br />
You can use it to run across a water surface instead of swimming &#8211; 40% faster. You can jump down from anywhere to make a shortcut or to run out of fight at high places (esp. BGs). Yes, all this was possible before. But now there is no &#8220;where can I get those damn feathers without having to farm or spend enormous money&#8221; concern while using it, so you can mash the Levitate button all the day. For me it is MUCH better than other minor glyphs.</p>
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		<title>By: olly</title>
		<link>http://dwarfpriest.com/2008/10/07/patch-302-priest-survival-guide/#comment-1112</link>
		<dc:creator>olly</dc:creator>
		<pubDate>Tue, 11 Nov 2008 09:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://dwarfpriest.wordpress.com/?p=895#comment-1112</guid>
		<description>man i wish i had a pally instead</description>
		<content:encoded><![CDATA[<p>man i wish i had a pally instead</p>
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	<item>
		<title>By: Erasi</title>
		<link>http://dwarfpriest.com/2008/10/07/patch-302-priest-survival-guide/#comment-1103</link>
		<dc:creator>Erasi</dc:creator>
		<pubDate>Mon, 10 Nov 2008 19:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://dwarfpriest.wordpress.com/?p=895#comment-1103</guid>
		<description>Shadow Word: Death will always have a place in my heart... sniping kills away from other DPS classes in order to milk the benefits for Spirit Tap in raids.  That used to be the only reason I ever had mana left during Morogrim...</description>
		<content:encoded><![CDATA[<p>Shadow Word: Death will always have a place in my heart&#8230; sniping kills away from other DPS classes in order to milk the benefits for Spirit Tap in raids.  That used to be the only reason I ever had mana left during Morogrim&#8230;</p>
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